QuadBezier
class QuadBezier extends Bezier
A node for drawing a quadratic BΓ©zier curve.
import ...
export default makeScene2D(function* (view) {
const bezier = createRef<QuadBezier>();
view.add(
<QuadBezier
ref={bezier}
lineWidth={4}
stroke={'lightseagreen'}
p0={[-200, 0]}
p1={[0, -200]}
p2={[200, 0]}
end={0}
/>
);
yield* bezier().end(1, 1);
yield* bezier().start(1, 1).to(0, 1);
});
Constructorsβ
constructorβ
public override new QuadBezierprops: QuadBezierProps: QuadBezier
Parameters
OverwritesBezier.constructorPropertiesβ
absolutePositionβ
readonly public absolutePosition: SimpleVector2SignalQuadBezier
A helper signal for operating on the position in world space.
Retrieving the position using this signal returns the position in world space. Similarly, setting the position using this signal transforms the new value to local space.
If the new value is a function, the position of this node will be continuously updated to always match the position returned by the function. This can be useful to "pin" the node in a specific place or to make it follow another node's position.
Unlike position, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Bezier.absolutePositionabsoluteRotationβ
readonly public absoluteRotation: SimpleSignalnumberQuadBezier
A helper signal for operating on the rotation in world space.
Retrieving the rotation using this signal returns the rotation in world space. Similarly, setting the rotation using this signal transforms the new value to local space.
If the new value is a function, the rotation of this node will be continuously updated to always match the rotation returned by the function.
Inherited fromBezier.absoluteRotationabsoluteScaleβ
readonly public absoluteScale: SimpleVector2SignalQuadBezier
A helper signal for operating on the scale in world space.
Retrieving the scale using this signal returns the scale in world space. Similarly, setting the scale using this signal transforms the new value to local space.
If the new value is a function, the scale of this node will be continuously updated to always match the position returned by the function.
Unlike scale, this signal is not compound - it doesn't contain
separate signals for the x and y components.
Bezier.absoluteScalealignContentβ
readonly public alignContent: SimpleSignalFlexContentQuadBezier
Bezier.alignContentalignItemsβ
readonly public alignItems: SimpleSignalFlexItemsQuadBezier
Bezier.alignItemsalignSelfβ
readonly public alignSelf: SimpleSignalFlexItemsQuadBezier
Bezier.alignSelfantialiasedβ
readonly public antialiased: SimpleSignalbooleanQuadBezier
Bezier.antialiasedarrowSizeβ
readonly public arrowSize: SimpleSignalnumberQuadBezier
Controls the size of the end and start arrows.
To make the arrows visible make sure to enable startArrow and/or
endArrow.
Bezier.arrowSizebasisβ
readonly public basis: SimpleSignalFlexBasisQuadBezier
Bezier.basisbottomβ
readonly public bottom: SimpleVector2SignalQuadBezier
The position of the bottom edge of this node.
When set, this shortcut property will modify the node's position so that the bottom edge ends up in the given place.
When retrieved, it will return the position of the bottom edge in the parent space.
Inherited fromBezier.bottombottomLeftβ
readonly public bottomLeft: SimpleVector2SignalQuadBezier
The position of the bottom left corner of this node.
When set, this shortcut property will modify the node's position so that the bottom left corner ends up in the given place.
When retrieved, it will return the position of the bottom left corner in the parent space.
Inherited fromBezier.bottomLeftbottomRightβ
readonly public bottomRight: SimpleVector2SignalQuadBezier
The position of the bottom right corner of this node.
When set, this shortcut property will modify the node's position so that the bottom right corner ends up in the given place.
When retrieved, it will return the position of the bottom right corner in the parent space.
Inherited fromBezier.bottomRightcacheβ
readonly public cache: SimpleSignalbooleanQuadBezier
Bezier.cachecachePaddingβ
readonly public cachePadding: SpacingSignalQuadBezier
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
Bezier.cachePaddingchildrenβ
Bezier.childrenclipβ
readonly public clip: SimpleSignalbooleanQuadBezier
Bezier.clipclosedβ
readonly public closed: SimpleSignalbooleanQuadBezier
Whether the curve should be closed.
Closed curves have their start and end points connected.
Inherited fromBezier.closedcompositeβ
readonly public composite: SimpleSignalbooleanQuadBezier
Bezier.compositecompositeOperationβ
readonly public compositeOperation: SimpleSignalGlobalCompositeOperationQuadBezier
Bezier.compositeOperationcreationStackβ
readonly public creationStack?: string
Bezier.creationStackdirectionβ
readonly public direction: SimpleSignalFlexDirectionQuadBezier
Bezier.directionelementβ
public element: HTMLElement
Bezier.elementendβ
readonly public end: SimpleSignalnumberQuadBezier
A percentage from the start after which the curve should be clipped.
The portion of the curve that comes after the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0 means the very start of the curve (accounting for the
startOffset) while 1 means the very end (accounting for the
endOffset).
Bezier.endendArrowβ
readonly public endArrow: SimpleSignalbooleanQuadBezier
Whether to display an arrow at the end of the visible curve.
Use arrowSize to control the size of the arrow.
Bezier.endArrowendOffsetβ
readonly public endOffset: SimpleSignalnumberQuadBezier
The offset in pixels from the end of the curve.
This property lets you specify where along the defined curve the actual
visible portion ends. For example, setting it to 20 will make the last
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use end
instead.
Bezier.endOffsetfillβ
readonly public fill: CanvasStyleSignalQuadBezier
Bezier.fillfiltersβ
readonly public filters: FiltersSignalQuadBezier
Bezier.filtersfontFamilyβ
readonly public fontFamily: SimpleSignalstringQuadBezier
Bezier.fontFamilyfontSizeβ
readonly public fontSize: SimpleSignalnumberQuadBezier
Bezier.fontSizefontStyleβ
readonly public fontStyle: SimpleSignalstringQuadBezier
Bezier.fontStylefontWeightβ
readonly public fontWeight: SimpleSignalnumberQuadBezier
Bezier.fontWeightgapβ
readonly public gap: Vector2LengthSignalQuadBezier
Bezier.gapgrowβ
readonly public grow: SimpleSignalnumberQuadBezier
Bezier.growisClassβ
public isClass: boolean
Bezier.isClassjustifyContentβ
readonly public justifyContent: SimpleSignalFlexContentQuadBezier
Bezier.justifyContentkeyβ
readonly public key: string
Bezier.keylayoutβ
readonly public layout: SimpleSignalLayoutModeQuadBezier
Bezier.layoutleftβ
readonly public left: SimpleVector2SignalQuadBezier
The position of the left edge of this node.
When set, this shortcut property will modify the node's position so that the left edge ends up in the given place.
When retrieved, it will return the position of the left edge in the parent space.
Inherited fromBezier.leftletterSpacingβ
readonly public letterSpacing: SimpleSignalnumberQuadBezier
Bezier.letterSpacinglineCapβ
readonly public lineCap: SimpleSignalCanvasLineCapQuadBezier
Bezier.lineCaplineDashβ
readonly public lineDash: SimpleSignalnumber[]QuadBezier
Bezier.lineDashlineDashOffsetβ
readonly public lineDashOffset: SimpleSignalnumberQuadBezier
Bezier.lineDashOffsetlineHeightβ
readonly public lineHeight: SimpleSignalLengthQuadBezier
Bezier.lineHeightlineJoinβ
readonly public lineJoin: SimpleSignalCanvasLineJoinQuadBezier
Bezier.lineJoinlineWidthβ
readonly public lineWidth: SimpleSignalnumberQuadBezier
Bezier.lineWidthmarginβ
readonly public margin: SpacingSignalQuadBezier
Bezier.marginmaxHeightβ
readonly public maxHeight: SimpleSignalLengthLimitQuadBezier
Bezier.maxHeightmaxWidthβ
readonly public maxWidth: SimpleSignalLengthLimitQuadBezier
Bezier.maxWidthmiddleβ
readonly public middle: SimpleVector2SignalQuadBezier
The position of the center of this node.
When set, this shortcut property will modify the node's position so that the center ends up in the given place.
If the offset has not been changed, this will be the same as the
position.
When retrieved, it will return the position of the center in the parent space.
Inherited fromBezier.middleminHeightβ
readonly public minHeight: SimpleSignalLengthLimitQuadBezier
Bezier.minHeightminWidthβ
readonly public minWidth: SimpleSignalLengthLimitQuadBezier
Bezier.minWidthoffsetβ
readonly public offset: Vector2SignalQuadBezierVector2SignalContextQuadBezier
Represents the offset of this node's origin.
By default, the origin of a node is located at its center. The origin serves as the pivot point when rotating and scaling a node, but it doesn't affect the placement of its children.
The value is relative to the size of this node. A value of 1 means as far
to the right/bottom as possible. Here are a few examples of offsets:
[-1, -1]- top left corner[1, -1]- top right corner[0, 1]- bottom edge[-1, 1]- bottom left corner
Bezier.offsetopacityβ
readonly public opacity: SimpleSignalnumberQuadBezier
Represents the opacity of this node in the range 0-1.
The value is clamped to the range 0-1.
Inherited fromBezier.opacityp0β
readonly public p0: Vector2SignalQuadBezierVector2SignalContextQuadBezier
The start point of the BΓ©zier curve.
p1β
readonly public p1: Vector2SignalQuadBezierVector2SignalContextQuadBezier
The control point of the BΓ©zier curve.
p2β
readonly public p2: Vector2SignalQuadBezierVector2SignalContextQuadBezier
The end point of the BΓ©zier curve.
paddingβ
readonly public padding: SpacingSignalQuadBezier
Bezier.paddingparentβ
readonly public parent: SimpleSignalnullNodevoid = ...
Bezier.parentpositionβ
readonly public position: Vector2SignalQuadBezierVector2SignalContextQuadBezier
Represents the position of this node in local space of its parent.
Examples
Inherited fromBezier.positionpropertiesβ
readonly public properties: RecordstringPropertyMetadataany = ...
Bezier.propertiesratioβ
readonly public ratio: SimpleSignalnullnumberQuadBezier
Bezier.ratiorightβ
readonly public right: SimpleVector2SignalQuadBezier
The position of the right edge of this node.
When set, this shortcut property will modify the node's position so that the right edge ends up in the given place.
When retrieved, it will return the position of the right edge in the parent space.
Inherited fromBezier.rightrotationβ
readonly public rotation: SimpleSignalnumberQuadBezier
Represents the rotation (in degrees) of this node relative to its parent.
Inherited fromBezier.rotationscaleβ
readonly public scale: Vector2SignalQuadBezierVector2SignalContextQuadBezier
Represents the scale of this node in local space of its parent.
Examples
Inherited fromBezier.scaleshadersβ
readonly public shaders: SignalPossibleShaderConfigShaderConfig[]QuadBezierSignalContextPossibleShaderConfigShaderConfig[]QuadBezier
Bezier.shadersshadowBlurβ
readonly public shadowBlur: SimpleSignalnumberQuadBezier
Bezier.shadowBlurshadowColorβ
readonly public shadowColor: ColorSignalQuadBezier
Bezier.shadowColorshadowOffsetβ
readonly public shadowOffset: Vector2SignalQuadBezierVector2SignalContextQuadBezier
Bezier.shadowOffsetshrinkβ
readonly public shrink: SimpleSignalnumberQuadBezier
Bezier.shrinksizeβ
readonly public size: Vector2LengthSignalQuadBezier
Represents the size of this node.
A size is a two-dimensional vector, where x represents the width, and y
represents the height.
The value of both x and y is of type Length which is
either:
number- the desired length in pixels${number}%- a string with the desired length in percents, for example'50%'null- an automatic length
When retrieving the size, all units are converted to pixels, using the
current state of the layout. For example, retrieving the width set to
'50%', while the parent has a width of 200px will result in the number
100 being returned.
When the node is not part of the layout, setting its size using percents refers to the size of the entire scene.
Examples
Inherited fromBezier.sizeskewβ
readonly public skew: Vector2SignalQuadBezierVector2SignalContextQuadBezier
Represents the skew of this node in local space of its parent.
Examples
Inherited fromBezier.skewstartβ
readonly public start: SimpleSignalnumberQuadBezier
A percentage from the start before which the curve should be clipped.
The portion of the curve that comes before the given percentage will be made invisible.
This property is usefully for animating the curve appearing on the screen.
The value of 0 means the very start of the curve (accounting for the
startOffset) while 1 means the very end (accounting for the
endOffset).
Bezier.startstartArrowβ
readonly public startArrow: SimpleSignalbooleanQuadBezier
Whether to display an arrow at the start of the visible curve.
Use arrowSize to control the size of the arrow.
Bezier.startArrowstartOffsetβ
readonly public startOffset: SimpleSignalnumberQuadBezier
The offset in pixels from the start of the curve.
This property lets you specify where along the defined curve the actual
visible portion starts. For example, setting it to 20 will make the first
20 pixels of the curve invisible.
This property is useful for trimming the curve using a fixed distance.
If you want to animate the curve appearing on the screen, use start
instead.
Bezier.startOffsetstrokeβ
readonly public stroke: CanvasStyleSignalQuadBezier
Bezier.strokestrokeFirstβ
readonly public strokeFirst: SimpleSignalbooleanQuadBezier
Bezier.strokeFirststylesβ
public styles: CSSStyleDeclaration
Bezier.stylestextAlignβ
readonly public textAlign: SimpleSignalCanvasTextAlignQuadBezier
Bezier.textAligntextDirectionβ
readonly public textDirection: SimpleSignalCanvasDirectionQuadBezier
Bezier.textDirectiontextWrapβ
readonly public textWrap: SimpleSignalTextWrapQuadBezier
Bezier.textWraptopβ
readonly public top: SimpleVector2SignalQuadBezier
The position of the top edge of this node.
When set, this shortcut property will modify the node's position so that the top edge ends up in the given place.
When retrieved, it will return the position of the top edge in the parent space.
Inherited fromBezier.toptopLeftβ
readonly public topLeft: SimpleVector2SignalQuadBezier
The position of the top left corner of this node.
When set, this shortcut property will modify the node's position so that the top left corner ends up in the given place.
When retrieved, it will return the position of the top left corner in the parent space.
Inherited fromBezier.topLefttopRightβ
readonly public topRight: SimpleVector2SignalQuadBezier
The position of the top right corner of this node.
When set, this shortcut property will modify the node's position so that the top right corner ends up in the given place.
When retrieved, it will return the position of the top right corner in the parent space.
Inherited fromBezier.topRightwrapβ
readonly public wrap: SimpleSignalFlexWrapQuadBezier
Bezier.wrapzIndexβ
readonly public zIndex: SimpleSignalnumberQuadBezier
Bezier.zIndexAccessorsβ
columnGapβ
public get columnGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.columnGapheightβ
public get height(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.heightrowGapβ
public get rowGap(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.rowGapwidthβ
public get width(): SignalLengthnumberthisSignalContextLengthnumberthis
Bezier.widthxβ
public get x(): SimpleSignalnumberthis
Bezier.xyβ
public get y(): SimpleSignalnumberthis
Bezier.yMethodsβ
[iterator]β
public [iterator](): Generatorkey: stringmeta: PropertyMetadataanysignal: SimpleSignalanyvoidvoidunknown
Bezier.[iterator]absoluteOpacityβ
public absoluteOpacity(): number
Bezier.absoluteOpacityaddβ
public addnode: ComponentChildren: QuadBezier
Add the given node(s) as the children of this node.
The nodes will be appended at the end of the children list.
Examples
Parameters
node: ComponentChildrenA node or an array of nodes to append.
Bezier.addanchorPositionβ
public anchorPosition(): Vector2
Bezier.anchorPositionapplyStateβ
public applyStatestate: NodeStateduration: numbertiming?: TimingFunction: ThreadGenerator
Apply the given state to the node, setting all matching signal values to the provided values.
Parameters
Inherited fromBezier.applyStatearcLengthβ
public arcLength(): number
The visible arc length of this curve.
This arc length accounts for both the offset and the start and
end properties.
Bezier.arcLengthbaseArcLengthβ
public baseArcLength(): number
The base arc length of this curve.
This is the entire length of this curve, not accounting for
the offsets.
Bezier.baseArcLengthcacheBBoxβ
public cacheBBox(): BBox
Get a bounding box for the contents rendered by this node as well as its children.
Inherited fromBezier.cacheBBoxcardinalPointβ
public cardinalPointorigin: OriginDirection: SimpleVector2SignalQuadBezier
Get the cardinal point corresponding to the given origin.
Parameters
Inherited fromBezier.cardinalPointchildAsβ
Get the nth children cast to the specified type.
Type Parameters
Parameters
index: numberThe index of the child to retrieve.
Bezier.childAschildrenAsβ
Get the children array cast to the specified type.
Type Parameters
Inherited fromBezier.childrenAscloneβ
public clonecustomProps: NodeState = {}: QuadBezier
Create a copy of this node.
Parameters
customProps: NodeState = {}Properties to override.
Bezier.clonecompletionβ
public completion(): number
The percentage of the curve that's currently visible.
The returned value is the ratio between the visible length (as defined by
start and end) and the offset length of the curve.
Bezier.completioncompositeToLocalβ
public compositeToLocal(): DOMMatrix
Bezier.compositeToLocalcompositeToWorldβ
public compositeToWorld(): DOMMatrix
A matrix mapping composite space to world space.
Certain effects such as blur and shadows ignore the current transformation. This matrix can be used to transform their parameters so that the effect appears relative to the closest composite root.
Inherited fromBezier.compositeToWorldcomputedPositionβ
public computedPosition(): Vector2
Bezier.computedPositiondisposeβ
public dispose(): void
Prepare this node to be disposed of.
This method is called automatically when a scene is refreshed. It will be called even if the node is not currently attached to the tree.
The goal of this method is to clean any external references to allow the node to be garbage collected.
Inherited fromBezier.disposedistanceToPercentageβ
public distanceToPercentagevalue: number: number
Convert a distance along the curve to a percentage.
The distance should be given in relation to the full curve, not
accounting for startOffset and endOffset.
Parameters
value: numberThe distance along the curve.
Bezier.distanceToPercentagedrawOverlayβ
public drawOverlaycontext: CanvasRenderingContext2Dmatrix: DOMMatrix: void
Draw an overlay for this node.
The overlay for the currently inspected node is displayed on top of the canvas.
The provided context is in screen space. The local-to-screen matrix can be used to transform all shapes that need to be displayed. This approach allows to keep the line widths and gizmo sizes consistent, no matter how zoomed-in the view is.
Parameters
context: CanvasRenderingContext2DThe context to draw with.
matrix: DOMMatrixA local-to-screen matrix.
Bezier.drawOverlayfindAllβ
Find all descendants of this node that match the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findAllfindAncestorβ
Find the closest ancestor of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findAncestorfindFirstβ
Find the first descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findFirstfindLastβ
Find the last descendant of this node that matches the given predicate.
Type Parameters
Parameters
Inherited fromBezier.findLastgetOriginDeltaβ
Parameters
Inherited fromBezier.getOriginDeltagetPointAtPercentageβ
public getPointAtPercentagevalue: number: CurvePoint
Parameters
value: number
Bezier.getPointAtPercentagegetStateβ
public getState(): NodeState
Return a snapshot of the node's current signal values.
This method will calculate the values of any reactive properties of the node at the time the method is called.
Inherited fromBezier.getStatehitβ
Try to find a node intersecting the given position.
Parameters
Inherited fromBezier.hitinsertβ
public insertnode: ComponentChildrenindex: number = 0: QuadBezier
Insert the given node(s) at the specified index in the children list.
Examples
Parameters
node: ComponentChildrenA node or an array of nodes to insert.
index: number = 0An index at which to insert the node(s).
Bezier.insertinstantiateβ
public instantiateprops: NodeProps = {}: QuadBezier
Create an instance of this node's class.
Parameters
Inherited fromBezier.instantiateisLayoutRootβ
public isLayoutRoot(): boolean
Bezier.isLayoutRootlayoutEnabledβ
public layoutEnabled(): boolean
Get the resolved layout mode of this node.
When the mode is null, its value will be inherited from the parent.
Use layout to get the raw mode set for this node (without
inheritance).
Bezier.layoutEnabledlocalToParentβ
public localToParent(): DOMMatrix
Get the local-to-parent matrix for this node.
This matrix transforms vectors from local space of this node to local space of this node's parent.
Inherited fromBezier.localToParentlocalToWorldβ
public localToWorld(): DOMMatrix
Get the local-to-world matrix for this node.
This matrix transforms vectors from local space of this node to world space.
Examples
Inherited fromBezier.localToWorldlockSizeβ
public lockSize(): void
Bezier.lockSizemoveβ
public moveby: number = 1: QuadBezier
Rearrange this node in relation to its siblings.
Children are rendered starting from the beginning of the children list. We can change the rendering order by rearranging said list.
A positive by arguments move the node up (it will be rendered on top of
the elements it has passed). Negative values move it down.
Parameters
by: number = 1Number of places by which the node should be moved.
Bezier.movemoveAboveβ
public moveAbovenode: NodedirectlyAbove: boolean = false: QuadBezier
Move the node above the provided node in the parent's layout.
The node will be moved above the provided node and from then on will be rendered on top of it. By default, if the node is already positioned higher than the sibling node, it will not get moved.
Parameters
node: NodeThe sibling node below which to move.
directlyAbove: boolean = falseWhether the node should be positioned directly above the sibling. When true, will move the node even if it is already positioned above the sibling.
Bezier.moveAbovemoveBelowβ
public moveBelownode: NodedirectlyBelow: boolean = false: QuadBezier
Move the node below the provided node in the parent's layout.
The node will be moved below the provided node and from then on will be rendered below it. By default, if the node is already positioned lower than the sibling node, it will not get moved.
Parameters
node: NodeThe sibling node below which to move.
directlyBelow: boolean = falseWhether the node should be positioned directly below the sibling. When true, will move the node even if it is already positioned below the sibling.
Bezier.moveBelowmoveDownβ
public moveDown(): QuadBezier
Move the node down in relation to its siblings.
The node will exchange places with the sibling right below it (if any) and from then on will be rendered under it.
Inherited fromBezier.moveDownmoveOffsetβ
Update the offset of this node and adjust the position to keep it in the same place.
Parameters
Inherited fromBezier.moveOffsetmoveToβ
public moveToindex: number: QuadBezier
Move the node to the provided position relative to its siblings.
If the node is getting moved to a lower position, it will be placed below the sibling that's currently at the provided index (if any). If the node is getting moved to a higher position, it will be placed above the sibling that's currently at the provided index (if any).
Parameters
index: numberThe index to move the node to.
Bezier.moveTomoveToBottomβ
public moveToBottom(): QuadBezier
Move the node to the bottom in relation to its siblings.
The node will be placed at the beginning of the children list and from then on will be rendered below all of its siblings.
Inherited fromBezier.moveToBottommoveToTopβ
public moveToTop(): QuadBezier
Move the node to the top in relation to its siblings.
The node will be placed at the end of the children list and from then on will be rendered on top of all of its siblings.
Inherited fromBezier.moveToTopmoveUpβ
public moveUp(): QuadBezier
Move the node up in relation to its siblings.
The node will exchange places with the sibling right above it (if any) and from then on will be rendered on top of it.
Inherited fromBezier.moveUpoffsetArcLengthβ
public offsetArcLength(): number
The offset arc length of this curve.
This is the length of the curve that accounts for
the offsets.
Bezier.offsetArcLengthparentAsβ
Get the parent cast to the specified type.
Type Parameters
Inherited fromBezier.parentAsparentToWorldβ
public parentToWorld(): DOMMatrix
Get the parent-to-world matrix for this node.
This matrix transforms vectors from local space of this node's parent to world space.
Inherited fromBezier.parentToWorldpeekChildrenβ
public peekChildren(): readonly Node[]
Get the current children of this node.
Unlike children, this method does not have any side effects.
It does not register the children signal as a dependency, and it does not
spawn any children. It can be used to safely retrieve the current state of
the scene graph for debugging purposes.
Bezier.peekChildrenpercentageToDistanceβ
public percentageToDistancevalue: number: number
Convert a percentage along the curve to a distance.
The returned distance is given in relation to the full curve, not
accounting for startOffset and endOffset.
Parameters
value: numberThe percentage along the curve.
Bezier.percentageToDistanceprofileβ
public profile(): CurveProfile
Bezier.profilereactiveCloneβ
public reactiveClonecustomProps: NodeState = {}: QuadBezier
Create a reactive copy of this node.
A reactive copy has all its properties dynamically updated to match the source node.
Parameters
customProps: NodeState = {}Properties to override.
Bezier.reactiveClonereleaseSizeβ
public releaseSize(): void
Bezier.releaseSizeremoveβ
public remove(): QuadBezier
Remove this node from the tree.
Inherited fromBezier.removeremoveChildrenβ
public removeChildren(): QuadBezier
Remove all children of this node.
Inherited fromBezier.removeChildrenrenderβ
public rendercontext: CanvasRenderingContext2D: void
Render this node onto the given canvas.
Parameters
context: CanvasRenderingContext2DThe context to draw with.
Bezier.renderreparentβ
public reparentnewParent: Node: QuadBezier
Change the parent of this node while keeping the absolute transform.
After performing this operation, the node will stay in the same place visually, but its parent will be changed.
Parameters
Inherited fromBezier.reparentrestoreβ
public restore(): void
public restoreduration: numbertiming?: TimingFunction: ThreadGenerator
Restore the node to its last saved state.
This method can be used together with the save method to restore a
node to a previously saved state. Restoring a node to a previous state
removes that state from the state stack.
Examples
Inherited fromBezier.restorerippleβ
public rippleduration: number = 1: GeneratorvoidThreadGeneratorPromiseanyPromisableanyvoidany
Parameters
duration: number = 1
Bezier.ripplesaveβ
public save(): void
Push a snapshot of the node's current state onto the node's state stack.
This method can be used together with the restore method to save a
node's current state and later restore it. It is possible to store more
than one state by calling save method multiple times.
Bezier.savesnapshotCloneβ
public snapshotClonecustomProps: NodeState = {}: QuadBezier
Create a copy of this node.
Unlike clone, a snapshot clone calculates any reactive properties
at the moment of cloning and passes the raw values to the copy.
Parameters
customProps: NodeState = {}Properties to override.
Bezier.snapshotClonetoPromiseβ
public toPromise(): PromiseQuadBezier
Wait for any asynchronous resources that this node or its children have.
Certain resources like images are always loaded asynchronously. Awaiting this method makes sure that all such resources are done loading before continuing the animation.
Inherited fromBezier.toPromiseviewβ
public view(): View2D
Bezier.viewworldToLocalβ
public worldToLocal(): DOMMatrix
Get the world-to-local matrix for this node.
This matrix transforms vectors from world space to local space of this node.
Examples
Inherited fromBezier.worldToLocalworldToParentβ
public worldToParent(): DOMMatrix
Get the world-to-parent matrix for this node.
This matrix transforms vectors from world space to local space of this node's parent.
Inherited fromBezier.worldToParent