CameraProps
interface CameraProps extends NodeProps
Properties​
cache​
cache?: SignalValueboolean
NodeProps.cachecachePadding​
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
NodeProps.cachePaddingcachePaddingBottom​
cachePaddingBottom?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
NodeProps.cachePaddingBottomcachePaddingLeft​
cachePaddingLeft?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
NodeProps.cachePaddingLeftcachePaddingRight​
cachePaddingRight?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
NodeProps.cachePaddingRightcachePaddingTop​
cachePaddingTop?: SignalValuenumber
Controls the padding of the cached canvas used by this node.
By default, the size of the cache is determined based on the bounding box
of the node and its children. That includes effects such as stroke or
shadow. This property can be used to expand the cache area further.
Usually used to account for custom effects created by shaders.
NodeProps.cachePaddingTopchildren​
Inherited from NodeProps.childrencomposite​
composite?: SignalValueboolean
NodeProps.compositecompositeOperation​
compositeOperation?: SignalValueGlobalCompositeOperation
NodeProps.compositeOperationfilters​
Inherited from NodeProps.filterskey​
key?: string
NodeProps.keyopacity​
opacity?: SignalValuenumber
NodeProps.opacityposition​
position?: SignalValuePossibleVector2number
NodeProps.positionref​
ref?: ReferenceReceiverany
NodeProps.refrotation​
rotation?: SignalValuenumber
NodeProps.rotationscale​
scale?: SignalValuePossibleVector2number
NodeProps.scalescaleX​
scaleX?: SignalValuenumber
NodeProps.scaleXscaleY​
scaleY?: SignalValuenumber
NodeProps.scaleYscene​
The scene node that the camera is rendering.
shaders​
shaders?: PossibleShaderConfig
NodeProps.shadersshadowBlur​
shadowBlur?: SignalValuenumber
NodeProps.shadowBlurshadowColor​
Inherited from NodeProps.shadowColorshadowOffset​
Inherited from NodeProps.shadowOffsetshadowOffsetX​
shadowOffsetX?: SignalValuenumber
NodeProps.shadowOffsetXshadowOffsetY​
shadowOffsetY?: SignalValuenumber
NodeProps.shadowOffsetYskew​
skew?: SignalValuePossibleVector2number
NodeProps.skewskewX​
skewX?: SignalValuenumber
NodeProps.skewXskewY​
skewY?: SignalValuenumber
NodeProps.skewYspawner​
Deprecated
Use children instead.
NodeProps.spawnerx​
x?: SignalValuenumber
NodeProps.xy​
y?: SignalValuenumber
NodeProps.yzIndex​
zIndex?: SignalValuenumber
NodeProps.zIndexzoom​
zoom?: SignalValuenumber
The zoom level of the camera.